

See the Height Maps subsection of the New PBR Texture Maps section. Note: mutually exclusive with use of normal layer.Texture file 3 (option 2) = gold_ore_heightmap.png.Note: mutually exclusive with use of heightmap layer.Texture file 3 (option 1)= gold_ore_normal.png.The “*_mer” suffix is just a reminder that the Metallic, Emissive, and Roughness maps go into the RGB channels, respectively.Alpha is ignored, texture image may be 3-channel on disk to save space in a resource pack. Blue channel = Roughness map (grayscale).Green channel = Emissive map (grayscale).Note: Texture sets that do use opacity maps can store them in this alpha channel.Not used for this specific texture set since the gold_ore block is intended to be fully opaque. Red, Green, and Blue (RGB) channels = Base Color map.The JSON schema is explored in the Texture Set JSON Schema section.File names or value-uniforms for up to 3 layers.Texture set JSON = gold_ore.texture_set.json.The texture set must be defined by a JSON file.įor example, for a PBR version of the “gold_ore” block: Packing the maps reduces the overall file size and number of files of the new texture set. All textures are mostly vanilla, with very small tweaks to make things seem nicer.This is how the various PBR texture maps relate to objects in the game:Ħ PBR Texture Maps >packed into> 3 Texture Files (.PNG) > defined by a> Texture Set > for each> Block/Item/ObjectĬurrently, each of the 6 PBR maps get packed into the channels of 3 texture files, which are then used by the game. A Vanilla conversion pack that gives blocks RTX capabilities.Kelly’s Minecraft Vanilla RTX Conversion by KellyTheDragon JG RTX is a work-in-progress, realistic Minecraft interpretation designed to improve the appearance of generated worlds.Vanilla RTX is a vanilla based RTX texture pack with PBR support.Original Minecraft texture smooth and simplistic.RTX Museum: A custom world for testing PBR resource packs.u/warm_teeth + u/TheCivilHulk's user-friendly RTX Texture Editor.Minecraft with RTX PBR Texturing Guide by NVIDIA.How to Create Your Own RTX-compatible PBR Textures How to Convert a Java World to a Bedrock World for Minecraft RTX Feel free to comment/pm the mod team with more guides and suggestions to be added to this post. It will be updated as more resources become available so make sure to check back in every once in a while. This post will serve as the subreddit's main source of information until it runs out of space and we get our wiki page up and organized.
